Starting in the Italian coastal city of Naples, you will be able to go hands-on with some of our exciting new innovations across core tactical gameplay and our all-new Dynamic Campaign Map. Introducing COMPANY OF HEROES 3 – Pre-Alpha Preview This Pre-Alpha Preview focuses exclusively on single player campaign gameplay. We can’t wait to hear your feedback and to connect you with the Company of Heroes community. Join up to our CoH-Development program today by visiting our website and become part of our development process.
This is your chance to join forces with our development efforts early, and provide targeted feedback to help steer the shape of the final game. This Pre-Alpha Preview is not intended as a marketing demo or promotional ‘Beta’.
Please note that this Pre-Alpha Preview does not commence at the start of the full game campaign, hence it’s tutorial and first-time user experience is limited. How you achieve this goal is entirely up to you! This experience provides a glimpse at our single player campaign, providing access to a few key missions in the latter stages of the Italian theatre. As commander of the Allied forces, your objective is to lead your forces and capture critical locations in preparation for an assault on the winter line.
That’s why we are announcing Company of Heroes 3 more than a year out from launch, providing our fans with a free pre-alpha preview covering a portion of the massive single player campaign. Relic hasn't decided yet how they're going to handle things like damage from falling debris, and it may work differently in single-player and multiplayer modes.We intend to gather as much community feedback as we can to create the best Company of Heroes game ever.
Driving a tank right through a building might be a viable way to smash an enemy hard point, and a soaring villa can be rendered into a cascade of falling plaster and roof tiles by artillery.
Modern tech has allowed Company of Heroes 3 to really amp up the destruction from an artillery barrage or armored push. However, the carnage unfolds across a generally much brighter, more colorful backdrop of Italy and North Africa.
The intimacy of war this series has always been so good at portraying is all here in higher detail than ever, with heartbreakingly realistic animations and unit calls. Based on fan feedback, Relic wanted to create a game with an emphasis on infantry and pacing closer to CoH1, as opposed to CoH2 which could escalate into a giant tank war pretty quickly. In some ways, it's actually a bit of a throwback. On the battlefield, Company of Heroes 3 feels more evolutionary than revolutionary. Small skirmishes between detachments allow much more strategic decision-making without bogging down the pace with dozens of RTS missions per turn. There are even new unit types called detachments who can fight each other in auto-resolved battles on the campaign map, or join a full-fledged Company as a roster modifier in real-time battles if they're close by. Capturing a town and breaking an enemy supply line can be a clutch play. Special, optional missions like an assassination or extraction will pop up from time to time. Companies and specific leaders level up and gain new abilities. We don't have a lot of footage of the campaign map yet, but I got to play around with it quite a bit and I'd compare the scope and complexity to something like Total War. Even in its pre-alpha state, this dust-up in Southern Italy shows off a spectacular, layered warscape where small decisions made at the unit level can echo all the way up to a grand, strategic theater.Ĭompany of Heroes 2 toyed with the idea of doing a dynamic campaign map in the Ardennes Assault expansion, but Company of Heroes 3 has gone all out. We've been sent here from Company of Heroes 3's dynamic campaign map to capture an airfield, which would not only stop these attacks from above that keep plaguing us in every mission, but allow us to drop behind enemy lines or resupply by air. Airborne Company isn't having their best day of the war, as a strafing run from the Luftwaffe forces us out of our strongest position in the middle of the map and a pair of panzers starts to roll right up our right flank.